Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Heroes & AI

Notices

Reply
 
Thread Tools Display Modes
Old Jan 21, 2012, 10:52 PM // 22:52   #1
Ascalonian Squire
 
Mists's Avatar
 
Join Date: Feb 2010
Location: ATL
Guild: Vibration Science [TCKL]
Profession: A/
Advertisement

Disable Ads
Default [Help-DOA] Anyone else having trouble with Foundry after ele update?

I'm having so much trouble getting through foundry with the new ele update. I'm running an A/ and nukes from the Dryders and Rage titans just owns my whole group. I've only gotten through the first rooms once, only to fail because of over-aggro.

Any tips/builds? I've got all heros geared up and runed.
Mists is offline   Reply With Quote
Old Jan 21, 2012, 11:10 PM // 23:10   #2
Desert Nomad
 
Join Date: Nov 2010
Default

AFAIK the only change in their skill set is that Shockwave on Rage Titans now inflicts some fairly inconsequential conditions. The Armor->HP change sounds like its your bigger obstacle, might want to look into altering your build in light of the fact that armor respecting stuff does an extra 20% or so damage.
Kunder is offline   Reply With Quote
Old Jan 21, 2012, 11:52 PM // 23:52   #3
Lion's Arch Merchant
 
Join Date: Apr 2011
Default

The biggest change is that Churning Earth now only takes them a base of 2 seconds (buffed in Hard Mode) to cast.

I'd suggest turning off "Fall back!" if you have it on.
LexTalionis is offline   Reply With Quote
Old Jan 22, 2012, 05:36 PM // 17:36   #4
Krytan Explorer
 
Join Date: Nov 2008
Guild: Vanguard's Last Stand [Hero]
Profession: W/
Default

I've had a little trouble, but then again foundry's always been a pain in the neck for me.

I have no trouble dealing with the terrorwebs and rage titans ect. I only run into difficulty when I hit The Fury's group, who seem to spike me faster than i can kill them.

I'm a warrior btw, so up front, and the team i'm running is trip mesmer, which seems to rupt nearly everything.

Hope that helps.
Andemius is offline   Reply With Quote
Old Jan 23, 2012, 11:54 AM // 11:54   #5
Frost Gate Guardian
 
Join Date: Nov 2007
Profession: W/
Default

have your war run 1200 hp
Anime Divine is offline   Reply With Quote
Old Jan 23, 2012, 02:14 PM // 14:14   #6
Krytan Explorer
 
Join Date: Nov 2008
Guild: Vanguard's Last Stand [Hero]
Profession: W/
Default

Seems like that is the solution, to tank which i don't reall wanna do lol
Andemius is offline   Reply With Quote
Old Feb 05, 2012, 01:08 PM // 13:08   #7
Guest
 
Join Date: Dec 2006
Default

Blind is the issue. Solution: contagion+ff/draw with dark aura and plague touch. Enjoy!
Sankt Hallvard is offline   Reply With Quote
Old Feb 05, 2012, 07:31 PM // 19:31   #8
Grotto Attendant
 
Join Date: Apr 2007
Default

I've noticed that the Rage Titans now feel a lot nastier than they have any right to be. Guessing it's the cracked armor on their PBAoE.
Chthon is offline   Reply With Quote
Old Feb 05, 2012, 07:33 PM // 19:33   #9
Furnace Stoker
 
Daesu's Avatar
 
Join Date: Oct 2008
Default

Yes with the first ele update a few areas are now more difficult. Besides DoA, the HM Titans quests have also become more difficult.

If you think this is bad, wait till they come with the ele skill update part 2, where more non-elite ele skills would be buffed.

I use mesmers with Mantra of Frost + Winter. Another idea that I have, that I have yet to try, is to bring Ward against Harm or Ward against ele if you are not already bringing SY.

Last edited by Daesu; Feb 05, 2012 at 08:08 PM // 20:08..
Daesu is offline   Reply With Quote
Old Feb 05, 2012, 07:47 PM // 19:47   #10
Desert Nomad
 
Join Date: Nov 2010
Default

Quote:
Originally Posted by Chthon View Post
I've noticed that the Rage Titans now feel a lot nastier than they have any right to be. Guessing it's the cracked armor on their PBAoE.
How so? I figure that 99% of teams are being protted by SY or ST/PS. The former still reduces the damage to almost 0, the latter is almost unaffected. Even if you are using some other kind of prot (or if SY/ST falls), the cracked armor doesn't bother your casters (which are at least 90% of most groups) who are sitting at 60 AL anyway.

The only time I can see cracked armor really hurting a team is when you rely on SYG/WY a lot, which basically does nothing since CA 90% counteracts the effect.

My guess is that the perceived difference is from a bunch of AoE enemies that used to die in 6 seconds now dying in 9 seconds, causing party defense that could previously withstand the full might for a short time to crumble over an extended period. Even worse if the increased resilience gives them time to AoE scatter, getting further behind your lines to do more damage and making the battle longer still.

Last edited by Kunder; Feb 05, 2012 at 07:50 PM // 19:50..
Kunder is offline   Reply With Quote
Old Feb 05, 2012, 08:00 PM // 20:00   #11
Furnace Stoker
 
Daesu's Avatar
 
Join Date: Oct 2008
Default

Quote:
Originally Posted by Kunder View Post
My guess is that the perceived difference is from a bunch of AoE enemies that used to die in 6 seconds now dying in 9 seconds, causing party defense that could previously withstand the full might for a short time to crumble over an extended period. Even worse if the increased resilience gives them time to AoE scatter, getting further behind your lines to do more damage and making the battle longer still.
From the wiki, the rage titans use shockwave whose damage now comes in 3 seperate packets so skills like PS would not fully protect against it. It recommends bringing Union or SoA.
Daesu is offline   Reply With Quote
Old Feb 05, 2012, 09:22 PM // 21:22   #12
Desert Nomad
 
Join Date: Nov 2010
Default

Quote:
Originally Posted by Daesu View Post
From the wiki, the rage titans use shockwave whose damage now comes in 3 seperate packets so skills like PS would not fully protect against it. It recommends bringing Union or SoA.
Shockwave's damage isn't the problem, that was unchanged from the previous update. The only addition are the conditions, which shouldn't matter that much (assuming your physicals have a way to bypass the blind, which should be mandatory already).
Kunder is offline   Reply With Quote
Old Feb 06, 2012, 12:15 AM // 00:15   #13
Furnace Stoker
 
Daesu's Avatar
 
Join Date: Oct 2008
Default

Quote:
Originally Posted by Kunder View Post
Shockwave's damage isn't the problem, that was unchanged from the previous update. The only addition are the conditions, which shouldn't matter that much (assuming your physicals have a way to bypass the blind, which should be mandatory already).
Then Chthon is probably right. If they are more difficult now than before, and the only difference is the conditions, then it is probably cracked armor that made the difference. Most casters with insignia and skills like SYG/SY, would not be sitting in 60AL before cracked armor. Blind can also be a problem if you are relying on SY. Besides, doesn't the hp buff only applies to HM?

Last edited by Daesu; Feb 06, 2012 at 12:24 AM // 00:24..
Daesu is offline   Reply With Quote
Old Feb 06, 2012, 05:22 AM // 05:22   #14
Grotto Attendant
 
Join Date: Apr 2007
Default

It could also be that they never lived long enough to actually use Shockwave before, and now they do. I dunno.

In any event, these guys used to be a forgettable, trivial form between the big warriors and the annoying wugga wugga bugs, and now they are the primary threat in foundry.
Chthon is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:49 AM // 04:49.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("